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authorClément Foucault <foucault.clem@gmail.com>2019-10-10 01:31:47 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-10-10 01:31:47 +0300
commitf61a8a2abd07ee879f9bc860230e0dd3e6ee6a0c (patch)
treea61ad71884c9f224927c3a8457b4aa74ab2f75bb /source/blender/gpu/GPU_batch.h
parent8163fda9fb8b89ce9a58fcbb6310b2bb9d78da73 (diff)
Fix T70614 EEVEE: Bump with texture connected to other branches don't work
Was caused by the bump node not being evaluated because the other branch was evaluated before. To fix this, we use fromnode instead of tonode. Also we fix a potential issue with recursiveness because ntree_shader_copy_branch() also use nodeChainIterBackwards() which would reset the iter_flag in the middle of the parent iteration. Use iter_flag as a bitflag for each iteration to fix this.
Diffstat (limited to 'source/blender/gpu/GPU_batch.h')
0 files changed, 0 insertions, 0 deletions