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authorNicholas Bishop <nicholasbishop@gmail.com>2012-03-06 01:27:28 +0400
committerNicholas Bishop <nicholasbishop@gmail.com>2012-03-06 01:27:28 +0400
commite2003f9a6c0ad1f2b03821f2c8aaa91565c51c40 (patch)
treee08672eb63a8e31d977b79a88f8d6d48624533ab /source/blender/gpu/GPU_buffers.h
parentbd83487dab6e4be5facf9fefb476a4273c64e1df (diff)
Code cleanup: remove unused drawFacesColored from DerivedMesh.
This function pointer isn't called anymore, so removing it and the cddm/ccgdm/gpu code associated with it.
Diffstat (limited to 'source/blender/gpu/GPU_buffers.h')
-rw-r--r--source/blender/gpu/GPU_buffers.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/gpu/GPU_buffers.h b/source/blender/gpu/GPU_buffers.h
index b3a317364a9..b89219c2d56 100644
--- a/source/blender/gpu/GPU_buffers.h
+++ b/source/blender/gpu/GPU_buffers.h
@@ -142,8 +142,6 @@ void GPU_buffer_unlock( GPUBuffer *buffer );
/* upload three unsigned chars, representing RGB colors, for each vertex. Resets dm->drawObject->colType to -1 */
void GPU_color3_upload( struct DerivedMesh *dm, unsigned char *data );
-/* upload four unsigned chars, representing RGBA colors, for each vertex. Resets dm->drawObject->colType to -1 */
-void GPU_color4_upload( struct DerivedMesh *dm, unsigned char *data );
/* switch color rendering on=1/off=0 */
void GPU_color_switch( int mode );