diff options
author | Antony Riakiotakis <kalast@gmail.com> | 2014-04-02 18:33:47 +0400 |
---|---|---|
committer | Antony Riakiotakis <kalast@gmail.com> | 2014-04-03 01:39:42 +0400 |
commit | 03bd418d1610da28258d361180f6eae2d8be671c (patch) | |
tree | a5a40d8e533f2be067ed2c526f6c1858be306fb1 /source/blender/gpu/GPU_buffers.h | |
parent | a58814acf5567207478b030d1dafa6ad65b67496 (diff) |
Fix T39517,
Issue here is that "show diffuse" option does not respect its intended
purpose which is to be used only for masking.
There are a couple of caveats here:
Dyntopo and multires -always- have mask data enabled, and thus as soon
as one goes to dyntopo mode or adds a multires modifier he would get the
default grey color instead.
Matcaps would break when nodes asked for a diffuse material color (this
was broken before too). Solved by adding global material state for when
matcaps are enabled. Also matcaps don't always played well with VBOs
off.
Added a few more missing updates for mask operators to notify
show_diffuse property as changed. This was also needed on rebuilding
dyntopo pbvh.
Also make zero mask color duller again after artist feedback.
Diffstat (limited to 'source/blender/gpu/GPU_buffers.h')
-rw-r--r-- | source/blender/gpu/GPU_buffers.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/GPU_buffers.h b/source/blender/gpu/GPU_buffers.h index 0629bae26f6..f880bfbda6f 100644 --- a/source/blender/gpu/GPU_buffers.h +++ b/source/blender/gpu/GPU_buffers.h @@ -180,7 +180,7 @@ void GPU_update_bmesh_pbvh_buffers(GPU_PBVH_Buffers *buffers, struct GHash *bm_faces, struct GSet *bm_unique_verts, struct GSet *bm_other_verts, - int show_diffuse_color); + bool show_diffuse_color); void GPU_update_grid_pbvh_buffers(GPU_PBVH_Buffers *buffers, struct CCGElem **grids, const struct DMFlagMat *grid_flag_mats, |