diff options
author | Campbell Barton <ideasman42@gmail.com> | 2015-07-16 20:36:03 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2015-07-16 20:55:14 +0300 |
commit | 595a491e63d6f3f3462675d38cfa71b4e784fe9c (patch) | |
tree | df32ec17691b9280d7b2fa675cd5e5a0f87ea849 /source/blender/gpu/GPU_buffers.h | |
parent | c8f6313487dfbbee030c6796220cc0d91228d658 (diff) |
Add tessellation data to DerivedMesh (LoopTri)
This stores loop indices into the loop array giving easier acess
to data such as vertex-colors and UV's,
removing the need to store an MFace duplicate of custom-data.
This doesn't yet move all internal code from MFace to LoopTri just yet.
Only applies to:
- opengl drawing
- sculpting (pbvh)
- vertex/weight paint
Thanks to @psy-fi for review, fixes and improvements to drawing!
Diffstat (limited to 'source/blender/gpu/GPU_buffers.h')
-rw-r--r-- | source/blender/gpu/GPU_buffers.h | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/source/blender/gpu/GPU_buffers.h b/source/blender/gpu/GPU_buffers.h index 9c2ca6c5305..12e66264661 100644 --- a/source/blender/gpu/GPU_buffers.h +++ b/source/blender/gpu/GPU_buffers.h @@ -212,9 +212,12 @@ void GPU_interleaved_attrib_unbind(void); typedef struct GPU_PBVH_Buffers GPU_PBVH_Buffers; /* build */ -GPU_PBVH_Buffers *GPU_build_mesh_pbvh_buffers(const int (*face_vert_indices)[4], - const struct MFace *mface, const struct MVert *mvert, - const int *face_indices, int totface); +GPU_PBVH_Buffers *GPU_build_mesh_pbvh_buffers( + const int (*face_vert_indices)[4], + const struct MPoly *mpoly, const struct MLoop *mloop, const struct MLoopTri *looptri, + const struct MVert *verts, + const int *face_indices, + const int face_indices_len); GPU_PBVH_Buffers *GPU_build_grid_pbvh_buffers(int *grid_indices, int totgrid, unsigned int **grid_hidden, int gridsize, const struct CCGKey *key); |