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authorPablo Dobarro <pablodp606@gmail.com>2020-05-14 16:27:11 +0300
committerPablo Dobarro <pablodp606@gmail.com>2020-05-14 17:47:50 +0300
commit78e3b7c28d858ca256c99338cf195b9d60f2c3d6 (patch)
treec5f06c01a65543dcbbd875b4a6d6765904bd8473 /source/blender/gpu/GPU_buffers.h
parente58525706328f902baaa0252cb28b4a33534259c (diff)
Sculpt: Render Face Sets always as flat shading
This removes the smooth shading rendering from the face set overlay when smooth shading is enabled. Reviewed By: jbakker Maniphest Tasks: T74906, T74622, T75331, T76530 Differential Revision: https://developer.blender.org/D7105
Diffstat (limited to 'source/blender/gpu/GPU_buffers.h')
-rw-r--r--source/blender/gpu/GPU_buffers.h6
1 files changed, 1 insertions, 5 deletions
diff --git a/source/blender/gpu/GPU_buffers.h b/source/blender/gpu/GPU_buffers.h
index 22086b8a9d6..ab16bfc43c4 100644
--- a/source/blender/gpu/GPU_buffers.h
+++ b/source/blender/gpu/GPU_buffers.h
@@ -49,8 +49,7 @@ typedef struct GPU_PBVH_Buffers GPU_PBVH_Buffers;
/* Build must be called once before using the other functions, used every time
* mesh topology changes. Threaded. */
-GPU_PBVH_Buffers *GPU_pbvh_mesh_buffers_build(const int (*face_vert_indices)[3],
- const struct MPoly *mpoly,
+GPU_PBVH_Buffers *GPU_pbvh_mesh_buffers_build(const struct MPoly *mpoly,
const struct MLoop *mloop,
const struct MLoopTri *looptri,
const struct MVert *verts,
@@ -78,14 +77,11 @@ enum {
void GPU_pbvh_mesh_buffers_update(GPU_PBVH_Buffers *buffers,
const struct MVert *mvert,
- const int *vert_indices,
- int totvert,
const float *vmask,
const struct MLoopCol *vcol,
const int *sculpt_face_sets,
const int face_sets_color_seed,
const int face_sets_color_default,
- const int (*face_vert_indices)[3],
const int update_flags);
void GPU_pbvh_bmesh_buffers_update(GPU_PBVH_Buffers *buffers,