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authorAntony Riakiotakis <kalast@gmail.com>2015-07-25 23:02:15 +0300
committerAntony Riakiotakis <kalast@gmail.com>2015-07-25 23:02:43 +0300
commitf1f4a16eab6cf685281c0fbecf4ac1a1f9976487 (patch)
tree3c932d97e0bf4f5aa6d4d63e159521264252efca /source/blender/gpu/GPU_buffers.h
parent53f6a31c4de18fb3db8cdd34c0f9b0495319183f (diff)
Convert CCGSubsurf VBO system to also sort hidden and visible faces.
It's not actually used during drawing though.
Diffstat (limited to 'source/blender/gpu/GPU_buffers.h')
-rw-r--r--source/blender/gpu/GPU_buffers.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/gpu/GPU_buffers.h b/source/blender/gpu/GPU_buffers.h
index 1a85d37dea1..e653af0c7ec 100644
--- a/source/blender/gpu/GPU_buffers.h
+++ b/source/blender/gpu/GPU_buffers.h
@@ -66,7 +66,6 @@ typedef struct GPUBufferMaterial {
unsigned int totloops;
unsigned int *polys; /* array of polygons for this material */
unsigned int totpolys; /* total polygons in polys */
- unsigned int counter; /* general purpose counter, initialize first! */
unsigned int totvisiblepolys; /* total visible polygons */
/* original material index */