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authorNicholas Bishop <nicholasbishop@gmail.com>2012-12-30 22:24:54 +0400
committerNicholas Bishop <nicholasbishop@gmail.com>2012-12-30 22:24:54 +0400
commitd383c324131f6b295512403c367dc3b932a1de90 (patch)
tree5ed5df8f5511bb939eeef789ceb7bdc75de6d469 /source/blender/gpu/GPU_buffers.h
parent2e9cb31c02378fd5b9b3f26f6f26501d1aa999a2 (diff)
Add GPU_buffers support for drawing dynamic topology nodes
The GPU interface for PBVH drawing gets a new pair of build/update buffers functions for drawing BMFaces and BMVerts. TODO: the diffuse color is hardcoded to 0.8 gray rather than using material color. TODO: only VBO drawing is implemented, no immediate mode.
Diffstat (limited to 'source/blender/gpu/GPU_buffers.h')
-rw-r--r--source/blender/gpu/GPU_buffers.h11
1 files changed, 11 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_buffers.h b/source/blender/gpu/GPU_buffers.h
index 36fbd818f11..70ca44c2a3a 100644
--- a/source/blender/gpu/GPU_buffers.h
+++ b/source/blender/gpu/GPU_buffers.h
@@ -39,12 +39,15 @@
#define DEBUG_VBO(X)
#endif
+struct BMesh;
struct CCGElem;
struct CCGKey;
struct CustomData;
struct DMFlagMat;
struct DerivedMesh;
+struct GHash;
struct GPUVertPointLink;
+struct PBVH;
typedef struct GPUBuffer {
int size; /* in bytes */
@@ -168,6 +171,14 @@ void GPU_update_mesh_buffers(GPU_Buffers *buffers, MVert *mvert,
GPU_Buffers *GPU_build_grid_buffers(int *grid_indices, int totgrid,
unsigned int **grid_hidden, int gridsize);
+GPU_Buffers *GPU_build_bmesh_buffers(int smooth_shading);
+
+void GPU_update_bmesh_buffers(GPU_Buffers *buffers,
+ struct BMesh *bm,
+ struct GHash *bm_faces,
+ struct GHash *bm_unique_verts,
+ struct GHash *bm_other_verts);
+
void GPU_update_grid_buffers(GPU_Buffers *buffers, struct CCGElem **grids,
const struct DMFlagMat *grid_flag_mats,
int *grid_indices, int totgrid, const struct CCGKey *key,