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authorLukas Steiblys <imbusy@imbusy.org>2011-02-15 22:04:00 +0300
committerLukas Steiblys <imbusy@imbusy.org>2011-02-15 22:04:00 +0300
commit7fba9eab470783775561308683a839f0aa64f9fb (patch)
tree2b6991fbcf41a1cc3c68179b2ca93a94944ab600 /source/blender/gpu/GPU_buffers.h
parent15570631fd329ba4df1d60c7a919ad6fa1619ef2 (diff)
added more code comments and removed some magic constants
Diffstat (limited to 'source/blender/gpu/GPU_buffers.h')
-rw-r--r--source/blender/gpu/GPU_buffers.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_buffers.h b/source/blender/gpu/GPU_buffers.h
index 342cc6b72a3..4c6e24cde62 100644
--- a/source/blender/gpu/GPU_buffers.h
+++ b/source/blender/gpu/GPU_buffers.h
@@ -69,6 +69,8 @@ typedef struct GPUBuffer
unsigned int id; /* used with vertex buffer objects */
} GPUBuffer;
+/* stores deleted buffers so that new buffers wouldn't have to
+be recreated that often. */
typedef struct GPUBufferPool
{
int size; /* number of allocated buffers stored */
@@ -114,6 +116,7 @@ typedef struct GPUDrawObject
} GPUDrawObject;
+/* used for GLSL materials */
typedef struct GPUAttrib
{
int index;
@@ -173,6 +176,7 @@ void GPU_buffer_draw_elements( GPUBuffer *elements, unsigned int mode, int start
/* called after drawing */
void GPU_buffer_unbind(void);
+/* used to check whether to use the old (without buffers) code */
int GPU_buffer_legacy( struct DerivedMesh *dm );
#endif