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authorAntony Riakiotakis <kalast@gmail.com>2015-06-16 22:44:40 +0300
committerAntony Riakiotakis <kalast@gmail.com>2015-06-16 22:44:40 +0300
commitaab2da9e651d5f58372ef64ae48c294f2c29c0ad (patch)
tree0356d713feb1156842d3e5a22f11df122aed658e /source/blender/gpu/GPU_buffers.h
parentfbff0e68a4cb43d24f0e034b084307930114908b (diff)
Optimize drawing of outlines as well
Diffstat (limited to 'source/blender/gpu/GPU_buffers.h')
-rw-r--r--source/blender/gpu/GPU_buffers.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/gpu/GPU_buffers.h b/source/blender/gpu/GPU_buffers.h
index 842553a5fb9..a8630d0c5be 100644
--- a/source/blender/gpu/GPU_buffers.h
+++ b/source/blender/gpu/GPU_buffers.h
@@ -115,7 +115,8 @@ typedef struct GPUDrawObject {
int totedge;
int loose_edge_offset;
- int tot_loose_edge;
+ int tot_loose_edge_drawn;
+ int tot_edge_drawn;
} GPUDrawObject;
/* used for GLSL materials */