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authorBastien Montagne <montagne29@wanadoo.fr>2012-10-30 15:00:06 +0400
committerBastien Montagne <montagne29@wanadoo.fr>2012-10-30 15:00:06 +0400
commitb4e484e21189e4b30b20439f41f6ba1c15bb7581 (patch)
tree983a8292d6077ad946918c96f5e38e299631b386 /source/blender/gpu/GPU_buffers.h
parent6341bc2cd0eaf5616322c77310b171e7b434b094 (diff)
Fix for own r51737.
Refactoring of draw code showed another problem: The MCol we want to draw may change without dm rebuild (e.g. when enabling solid textured option)! Also, choosing which MCol layer to use in GPU code is stupid, different draw modes use different layers/order of precedence! Solved this by adding a new colType parameter to GPU_color_setup, and removing any 'color choosing' code from gpu_buffers.c.
Diffstat (limited to 'source/blender/gpu/GPU_buffers.h')
-rw-r--r--source/blender/gpu/GPU_buffers.h33
1 files changed, 17 insertions, 16 deletions
diff --git a/source/blender/gpu/GPU_buffers.h b/source/blender/gpu/GPU_buffers.h
index f9183afd3ef..36fbd818f11 100644
--- a/source/blender/gpu/GPU_buffers.h
+++ b/source/blender/gpu/GPU_buffers.h
@@ -123,35 +123,36 @@ void GPU_global_buffer_pool_free(void);
GPUBuffer *GPU_buffer_alloc(int size);
void GPU_buffer_free(GPUBuffer *buffer);
-GPUDrawObject *GPU_drawobject_new(struct DerivedMesh *dm );
-void GPU_drawobject_free(struct DerivedMesh *dm );
+GPUDrawObject *GPU_drawobject_new(struct DerivedMesh *dm);
+void GPU_drawobject_free(struct DerivedMesh *dm);
/* called before drawing */
-void GPU_vertex_setup(struct DerivedMesh *dm );
-void GPU_normal_setup(struct DerivedMesh *dm );
-void GPU_uv_setup(struct DerivedMesh *dm );
-void GPU_color_setup(struct DerivedMesh *dm );
-void GPU_edge_setup(struct DerivedMesh *dm ); /* does not mix with other data */
-void GPU_uvedge_setup(struct DerivedMesh *dm );
-int GPU_attrib_element_size( GPUAttrib data[], int numdata );
-void GPU_interleaved_attrib_setup( GPUBuffer *buffer, GPUAttrib data[], int numdata );
+void GPU_vertex_setup(struct DerivedMesh *dm);
+void GPU_normal_setup(struct DerivedMesh *dm);
+void GPU_uv_setup(struct DerivedMesh *dm);
+/* colType is the cddata MCol type to use! */
+void GPU_color_setup(struct DerivedMesh *dm, int colType);
+void GPU_edge_setup(struct DerivedMesh *dm); /* does not mix with other data */
+void GPU_uvedge_setup(struct DerivedMesh *dm);
+int GPU_attrib_element_size(GPUAttrib data[], int numdata);
+void GPU_interleaved_attrib_setup(GPUBuffer *buffer, GPUAttrib data[], int numdata);
/* can't lock more than one buffer at once */
-void *GPU_buffer_lock( GPUBuffer *buffer );
-void *GPU_buffer_lock_stream( GPUBuffer *buffer );
-void GPU_buffer_unlock( GPUBuffer *buffer );
+void *GPU_buffer_lock(GPUBuffer *buffer);
+void *GPU_buffer_lock_stream(GPUBuffer *buffer);
+void GPU_buffer_unlock(GPUBuffer *buffer);
/* switch color rendering on=1/off=0 */
-void GPU_color_switch( int mode );
+void GPU_color_switch(int mode);
/* used for drawing edges */
-void GPU_buffer_draw_elements( GPUBuffer *elements, unsigned int mode, int start, int count );
+void GPU_buffer_draw_elements(GPUBuffer *elements, unsigned int mode, int start, int count);
/* called after drawing */
void GPU_buffer_unbind(void);
/* used to check whether to use the old (without buffers) code */
-int GPU_buffer_legacy(struct DerivedMesh *dm );
+int GPU_buffer_legacy(struct DerivedMesh *dm);
/* Buffers for non-DerivedMesh drawing */
typedef struct GPU_Buffers GPU_Buffers;