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authorNicholas Bishop <nicholasbishop@gmail.com>2012-12-30 22:30:13 +0400
committerNicholas Bishop <nicholasbishop@gmail.com>2012-12-30 22:30:13 +0400
commitd342e3ef0f0d864133ae1d40481c309b366bbec0 (patch)
treed92f024f2ab6fcd6149e50704a54c12c9b5ebade /source/blender/gpu/GPU_buffers.h
parent6ded71fb62e7f8e6791bd5a6d721b1bd9efe0b85 (diff)
Use GPU_Buffers to draw wireframe when in dynamic-topology sculpt mode
This adds an override to the CDDM edge drawing function that switches to GPU_Buffers drawing for PBVHes of type PBVH_BMESH. Within the GPU_Buffers code, glPolygonMode() is used to draw lines instead of faces.
Diffstat (limited to 'source/blender/gpu/GPU_buffers.h')
-rw-r--r--source/blender/gpu/GPU_buffers.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/gpu/GPU_buffers.h b/source/blender/gpu/GPU_buffers.h
index 70ca44c2a3a..9f6f80585ab 100644
--- a/source/blender/gpu/GPU_buffers.h
+++ b/source/blender/gpu/GPU_buffers.h
@@ -184,7 +184,8 @@ void GPU_update_grid_buffers(GPU_Buffers *buffers, struct CCGElem **grids,
int *grid_indices, int totgrid, const struct CCGKey *key,
int show_diffuse_color);
-void GPU_draw_buffers(GPU_Buffers *buffers, DMSetMaterial setMaterial);
+void GPU_draw_buffers(GPU_Buffers *buffers, DMSetMaterial setMaterial,
+ int wireframe);
int GPU_buffers_diffuse_changed(GPU_Buffers *buffers, int show_diffuse_color);