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authorClément Foucault <foucault.clem@gmail.com>2019-02-22 06:00:19 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-02-22 06:03:59 +0300
commite35b7e73267fc02817538cd67e72e5c278dec878 (patch)
tree907f08ad2f8bbafc142e0771bcc8af5f448c038d /source/blender/gpu/GPU_buffers.h
parentbfbf3b9558ecd808423ed4146d8d5bd5bd4adf8a (diff)
GPUBuffers: Fix/cleanup multires implementation
The multires sculpt drawing was a not working in smooth mode. Also hidding was not supported by the wireframe overlay and flat shaded faces. Codewise it is cleaner and index buffers are only updated if the smoothing changes.
Diffstat (limited to 'source/blender/gpu/GPU_buffers.h')
-rw-r--r--source/blender/gpu/GPU_buffers.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/gpu/GPU_buffers.h b/source/blender/gpu/GPU_buffers.h
index dc634b91284..8762a1cb222 100644
--- a/source/blender/gpu/GPU_buffers.h
+++ b/source/blender/gpu/GPU_buffers.h
@@ -49,7 +49,8 @@ GPU_PBVH_Buffers *GPU_pbvh_mesh_buffers_build(
const int face_indices_len);
GPU_PBVH_Buffers *GPU_pbvh_grid_buffers_build(
- int *grid_indices, int totgrid, unsigned int **grid_hidden, int gridsize, const struct CCGKey *key);
+ int totgrid,
+ unsigned int **grid_hidden);
GPU_PBVH_Buffers *GPU_pbvh_bmesh_buffers_build(bool smooth_shading);