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author | Mike Erwin <significant.bit@gmail.com> | 2015-11-26 03:49:31 +0300 |
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committer | Mike Erwin <significant.bit@gmail.com> | 2015-11-26 03:49:54 +0300 |
commit | 77ac33db7b449011e3edaa25a24d0ee193b843c1 (patch) | |
tree | f318eac2551c8327bc7cacffec87539df8e5117f /source/blender/gpu/GPU_buffers.h | |
parent | 7bbcb643f23ed5c828b5a6cd51a442860eae96d3 (diff) |
cleanup: C99 and vertex array comments
GPU_buffer no longer has a fallback to client vertex arrays, so remove
comments about it.
Changed a few internal structs/function interfaces to use bool where
appropriate.
Use for-loop scope and flexible declaration placement. PBVH does the
same thing but needs ~150 fewer lines to do it!
The change to BLI_ghashIterator_init is admittedly hackish but makes
GHASH_ITER_INDEX nicer to use.
Diffstat (limited to 'source/blender/gpu/GPU_buffers.h')
-rw-r--r-- | source/blender/gpu/GPU_buffers.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/GPU_buffers.h b/source/blender/gpu/GPU_buffers.h index 9c67f404a12..a8656c05224 100644 --- a/source/blender/gpu/GPU_buffers.h +++ b/source/blender/gpu/GPU_buffers.h @@ -229,7 +229,7 @@ GPU_PBVH_Buffers *GPU_build_mesh_pbvh_buffers( GPU_PBVH_Buffers *GPU_build_grid_pbvh_buffers(int *grid_indices, int totgrid, unsigned int **grid_hidden, int gridsize, const struct CCGKey *key); -GPU_PBVH_Buffers *GPU_build_bmesh_pbvh_buffers(int smooth_shading); +GPU_PBVH_Buffers *GPU_build_bmesh_pbvh_buffers(bool smooth_shading); /* update */ |