diff options
author | Jeroen Bakker <jbakker> | 2021-05-26 18:02:32 +0300 |
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committer | Jeroen Bakker <jeroen@blender.org> | 2021-05-26 18:03:37 +0300 |
commit | 8f9599d17e80254928d2d72081a4c7e0dee64038 (patch) | |
tree | d34ff981e4e0e72ce894042c82587a4266728b16 /source/blender/gpu/GPU_capabilities.h | |
parent | 87055dc71b0d50cd25660969b55cda7d44af6a12 (diff) |
DrawManager: Use Compute Shader to Update Hair.
This patch will use compute shaders to create the VBO for hair.
The previous implementation uses tranform feedback.
Timings master (transform feedback with GPU_USAGE_STATIC between 0.000069s and 0.000362s
Timings transform feedback with GPU_USAGE_DEVICE_ONLY. between 0.000057s and 0.000122s
Timings compute shader between 0.000032 and 0.000092s
Future improvements:
* Generate hair Index buffer using compute shaders: currently done single threaded on CPU, easy to add as compute shader.
Reviewed By: fclem
Differential Revision: https://developer.blender.org/D11057
Diffstat (limited to 'source/blender/gpu/GPU_capabilities.h')
-rw-r--r-- | source/blender/gpu/GPU_capabilities.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_capabilities.h b/source/blender/gpu/GPU_capabilities.h index 45c656b49be..0c054d4f264 100644 --- a/source/blender/gpu/GPU_capabilities.h +++ b/source/blender/gpu/GPU_capabilities.h @@ -37,6 +37,8 @@ int GPU_max_textures(void); int GPU_max_textures_vert(void); int GPU_max_textures_geom(void); int GPU_max_textures_frag(void); +int GPU_max_work_group_count(int index); +int GPU_max_work_group_size(int index); int GPU_max_uniforms_vert(void); int GPU_max_uniforms_frag(void); int GPU_max_batch_indices(void); |