Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorAntony Riakiotakis <kalast@gmail.com>2015-02-12 20:54:41 +0300
committerAntony Riakiotakis <kalast@gmail.com>2015-02-12 20:54:41 +0300
commit5e613198e59124986ab3e4bdb8829f77e2284450 (patch)
tree6659b06236acf73a8c687ea15867a83f1c63983c /source/blender/gpu/GPU_compositing.h
parentd40ac45610edef50885ce73034f7c035f48cc9c1 (diff)
Viewport compositing - first code
This commit introduces a few ready made effects for the 3D viewport and OpenGL rendering. Included effects are Depth of Field, accessible from camera view and screen space ambient occlusion. Those effects can be turned on and tweaked from the shading panel in the 3D viewport. Off screen rendering will use the settings of the current camera. WIP documentation can be found here: http://wiki.blender.org/index.php/User:Psy-Fi/Framebuffer_Post-processing
Diffstat (limited to 'source/blender/gpu/GPU_compositing.h')
-rw-r--r--source/blender/gpu/GPU_compositing.h88
1 files changed, 88 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_compositing.h b/source/blender/gpu/GPU_compositing.h
new file mode 100644
index 00000000000..796341d4830
--- /dev/null
+++ b/source/blender/gpu/GPU_compositing.h
@@ -0,0 +1,88 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Antony Riakiotakis.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file GPU_compositing.h
+ * \ingroup gpu
+ */
+
+#ifndef __GPU_COMPOSITING_H__
+#define __GPU_COMPOSITING_H__
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* opaque handle for framebuffer compositing effects (defined in gpu_compositing.c )*/
+typedef struct GPUFX GPUFX;
+struct GPUDOFSettings;
+struct GPUSSAOSettings;
+struct GPUOffScreen;
+struct GPUFXSettings;
+struct RegionView3D;
+struct rcti;
+struct Scene;
+struct View3D;
+enum eGPUFXFlags;
+
+/**** Public API *****/
+
+typedef enum GPUFXShaderEffect {
+ /* Screen space ambient occlusion shader */
+ GPU_SHADER_FX_SSAO = 1,
+
+ /* depth of field passes. Yep, quite a complex effect */
+ GPU_SHADER_FX_DEPTH_OF_FIELD_PASS_ONE = 2,
+ GPU_SHADER_FX_DEPTH_OF_FIELD_PASS_TWO = 3,
+ GPU_SHADER_FX_DEPTH_OF_FIELD_PASS_THREE = 4,
+ GPU_SHADER_FX_DEPTH_OF_FIELD_PASS_FOUR = 5,
+ GPU_SHADER_FX_DEPTH_OF_FIELD_PASS_FIVE = 6,
+} GPUFXShaderEffect;
+
+/* keep in synch with enum above! */
+#define MAX_FX_SHADERS 11
+
+/* generate a new FX compositor */
+GPUFX *GPU_fx_compositor_create(void);
+
+/* destroy a text compositor */
+void GPU_fx_compositor_destroy(GPUFX *fx);
+
+/* initialize a framebuffer with size taken from the viewport */
+bool GPU_fx_compositor_initialize_passes(
+ GPUFX *fx, const struct rcti *rect, const struct rcti *scissor_rect,
+ const struct GPUFXSettings *fx_settings);
+
+/* do compositing on the fx passes that have been initialized */
+bool GPU_fx_do_composite_pass(GPUFX *fx, float projmat[4][4], bool is_persp, struct Scene *scene, struct GPUOffScreen *ofs);
+
+void GPU_fx_compositor_init_dof_settings(struct GPUDOFSettings *dof);
+void GPU_fx_compositor_init_ssao_settings(struct GPUSSAOSettings *ssao);
+#ifdef __cplusplus
+}
+#endif
+
+#endif // __GPU_COMPOSITING_H__