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authorJason Fielder <jason_apple>2022-03-22 14:38:28 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-03-22 14:54:34 +0300
commit309ea314858a9b7892ea2c8a6fe55ab2a1028697 (patch)
treead153ceb5e7e90c5cac65b59b99bb2d708577dba /source/blender/gpu/GPU_context.h
parent913b6b9ec1b1f3cf83b21956b06e2f6d3341c78c (diff)
Metal: Initial Implementation of Metal Backend for GPU Module.
Adding WITH_METAL option to CMAKE to guard compilation for macOS only. Implemented stub METALBackend to mirror GPUBackend interface and added capabilities initialisation, along with API initialisation paths. Global rendering coordination commands added to backend with GPU_render_begin and GPU_render_end() commands globally wrapping GPU work. This is required for Metal to ensure temporary resources are generated within an NSAutoReleasePool and freed accordingly. Authored by Apple: Michael Parkin-White, Vil Harvey, Marco Giordano, Michael Jones, Morteza Mostajabodaveh, Jason Fielder Ref T96261 Reviewed By: fclem Maniphest Tasks: T96261 Differential Revision: https://developer.blender.org/D14293
Diffstat (limited to 'source/blender/gpu/GPU_context.h')
-rw-r--r--source/blender/gpu/GPU_context.h14
1 files changed, 9 insertions, 5 deletions
diff --git a/source/blender/gpu/GPU_context.h b/source/blender/gpu/GPU_context.h
index 85433913456..453c117501d 100644
--- a/source/blender/gpu/GPU_context.h
+++ b/source/blender/gpu/GPU_context.h
@@ -11,18 +11,15 @@
#include "GPU_batch.h"
#include "GPU_common.h"
+#include "GPU_platform.h"
#ifdef __cplusplus
extern "C" {
#endif
-typedef enum eGPUBackendType {
- GPU_BACKEND_NONE = 0,
- GPU_BACKEND_OPENGL,
-} eGPUBackendType;
-
void GPU_backend_init(eGPUBackendType backend);
void GPU_backend_exit(void);
+bool GPU_backend_supported(eGPUBackendType type);
eGPUBackendType GPU_backend_get_type(void);
@@ -49,6 +46,13 @@ GPUContext *GPU_context_active_get(void);
void GPU_context_main_lock(void);
void GPU_context_main_unlock(void);
+/* GPU Begin/end work blocks */
+void GPU_render_begin();
+void GPU_render_end();
+
+/* For operations which need to run exactly once per frame -- even if there are no render updates. */
+void GPU_render_step();
+
#ifdef __cplusplus
}
#endif