diff options
author | Campbell Barton <campbell@blender.org> | 2022-07-15 15:14:04 +0300 |
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committer | Campbell Barton <campbell@blender.org> | 2022-07-15 15:16:44 +0300 |
commit | 00dc7477022acdd969e4d709a235c0be819efa6c (patch) | |
tree | b6bd65095c8ce50520a638cddf2d843963369fc1 /source/blender/gpu/GPU_context.h | |
parent | 180db0f752c88d3bbd47774a0f7c9a31de5a3864 (diff) |
Fix T99706: Crash rendering with headless builds
When rendering with headless builds, show an error instead of crashing.
Previously GPU_backend_init was called indirectly from
DRW_opengl_context_create, a new function is now called from the window
manager (GPU_backend_init_once), so it's possible to check if the GPU
has a back-end.
This also disables the `bgl` Python module when building WITH_HEADLESS.
Reviewed By: fclem
Ref D15463
Diffstat (limited to 'source/blender/gpu/GPU_context.h')
-rw-r--r-- | source/blender/gpu/GPU_context.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_context.h b/source/blender/gpu/GPU_context.h index 1fcd94c48fc..b04a4422baa 100644 --- a/source/blender/gpu/GPU_context.h +++ b/source/blender/gpu/GPU_context.h @@ -17,6 +17,7 @@ extern "C" { #endif +bool GPU_backend_init_once(void); void GPU_backend_init(eGPUBackendType backend); void GPU_backend_exit(void); bool GPU_backend_supported(eGPUBackendType type); |