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authorCampbell Barton <campbell@blender.org>2022-07-15 15:14:04 +0300
committerCampbell Barton <campbell@blender.org>2022-07-15 15:16:44 +0300
commit00dc7477022acdd969e4d709a235c0be819efa6c (patch)
treeb6bd65095c8ce50520a638cddf2d843963369fc1 /source/blender/gpu/GPU_context.h
parent180db0f752c88d3bbd47774a0f7c9a31de5a3864 (diff)
Fix T99706: Crash rendering with headless builds
When rendering with headless builds, show an error instead of crashing. Previously GPU_backend_init was called indirectly from DRW_opengl_context_create, a new function is now called from the window manager (GPU_backend_init_once), so it's possible to check if the GPU has a back-end. This also disables the `bgl` Python module when building WITH_HEADLESS. Reviewed By: fclem Ref D15463
Diffstat (limited to 'source/blender/gpu/GPU_context.h')
-rw-r--r--source/blender/gpu/GPU_context.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_context.h b/source/blender/gpu/GPU_context.h
index 1fcd94c48fc..b04a4422baa 100644
--- a/source/blender/gpu/GPU_context.h
+++ b/source/blender/gpu/GPU_context.h
@@ -17,6 +17,7 @@
extern "C" {
#endif
+bool GPU_backend_init_once(void);
void GPU_backend_init(eGPUBackendType backend);
void GPU_backend_exit(void);
bool GPU_backend_supported(eGPUBackendType type);