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authorClément Foucault <foucault.clem@gmail.com>2020-09-08 05:12:12 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-09-08 05:15:50 +0300
commit48690d967a7731367cda01ab8dca64e7f4c3f6b5 (patch)
tree9295cc0ef083fd50eaab2c62785d54545eb004c6 /source/blender/gpu/GPU_context.h
parentd2e9de93b8d1d6cd45abce8164d0f92af8f636d0 (diff)
GPUContext: Move GPUContext to gpu::Context for more consistency
This makes the GPUContext follow the same naming convention as the rest of the module. Also add a static getter for extra bonus style (no need for casts): - Context::get() - GLContext::get()
Diffstat (limited to 'source/blender/gpu/GPU_context.h')
-rw-r--r--source/blender/gpu/GPU_context.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/gpu/GPU_context.h b/source/blender/gpu/GPU_context.h
index be7e604fb96..82f13424502 100644
--- a/source/blender/gpu/GPU_context.h
+++ b/source/blender/gpu/GPU_context.h
@@ -32,8 +32,6 @@
extern "C" {
#endif
-typedef struct GPUContext GPUContext;
-
typedef enum eGPUBackendType {
GPU_BACKEND_NONE = 0,
GPU_BACKEND_OPENGL,
@@ -42,6 +40,9 @@ typedef enum eGPUBackendType {
void GPU_backend_init(eGPUBackendType backend);
void GPU_backend_exit(void);
+/** Opaque type hiding blender::gpu::Context. */
+typedef struct GPUContext GPUContext;
+
GPUContext *GPU_context_create(void *ghost_window);
void GPU_context_discard(GPUContext *);