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author | Jason Fielder <jason_apple> | 2022-06-27 12:41:04 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2022-06-27 12:45:49 +0300 |
commit | 9130a60d3d833718c932d3f971b746ba253734bc (patch) | |
tree | daa060bb87ee0bf52c96699aea103ea78e29caa7 /source/blender/gpu/GPU_context.h | |
parent | 7b6b740ace1e56a8217fb44ed9fd3cf0c0a324f4 (diff) |
MTLCommandBufferState for coordinating GPU workload submission and render pass coordination.
MTLFrameBuffer has been implemented to support creation of RenderCommandEncoders, along with supporting functionality in the Metal Context.
Optimisation stubs for GPU_framebuffer_bind_ext has been added, which enables specific assignment of attachment load-store ops at the bind level, rather than on a framebuffer object as a whole.
Begin and end frame markers are used to encapsulate frame boundaries for explicit workload submission. This is required for explicit APIs where implicit flushing of work does not occur.
Ref T96261
Reviewed By: fclem
Maniphest Tasks: T96261
Differential Revision: https://developer.blender.org/D15027
Diffstat (limited to 'source/blender/gpu/GPU_context.h')
-rw-r--r-- | source/blender/gpu/GPU_context.h | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_context.h b/source/blender/gpu/GPU_context.h index f3b7f8c29bf..1fcd94c48fc 100644 --- a/source/blender/gpu/GPU_context.h +++ b/source/blender/gpu/GPU_context.h @@ -38,6 +38,13 @@ void GPU_context_discard(GPUContext *); void GPU_context_active_set(GPUContext *); GPUContext *GPU_context_active_get(void); +/* Begin and end frame are used to mark the singular boundary representing the lifetime of a whole + * frame. This also acts as a divisor for ensuring workload submission and flushing, especially for + * background rendering when there is no call to present. + * This is required by explicit-API's where there is no implicit workload flushing. */ +void GPU_context_begin_frame(GPUContext *ctx); +void GPU_context_end_frame(GPUContext *ctx); + /* Legacy GPU (Intel HD4000 series) do not support sharing GPU objects between GPU * contexts. EEVEE/Workbench can create different contexts for image/preview rendering, baking or * compiling. When a legacy GPU is detected (`GPU_use_main_context_workaround()`) any worker |