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author | Mike Erwin <significant.bit@gmail.com> | 2016-08-16 21:58:53 +0300 |
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committer | Mike Erwin <significant.bit@gmail.com> | 2016-08-16 21:58:53 +0300 |
commit | b8f27b25145b23ebaa402aa6873ebfcbadc3491f (patch) | |
tree | 6d73177e77c0c5165552937d32d37eaa35e92b02 /source/blender/gpu/GPU_debug.h | |
parent | 8619e091072c57a2b1c4d471c3c7823063a2d848 (diff) |
OpenGL: shaders for simple 3D drawing
These are intended for very simple drawing. No lighting etc.
Shares some fragment code with the 2D shaders.
Similar to their 2D counterparts, but are not combined because of
future plans for separate 2D & 3D matrix stacks.
Diffstat (limited to 'source/blender/gpu/GPU_debug.h')
0 files changed, 0 insertions, 0 deletions