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authorAntony Riakiotakis <kalast@gmail.com>2015-02-16 23:19:12 +0300
committerAntony Riakiotakis <kalast@gmail.com>2015-02-23 15:35:57 +0300
commitfed61d50c77130bc59849b067d9f7a502908003f (patch)
tree45490b30746b24809c4b126460913ac5704cf535 /source/blender/gpu/GPU_debug.h
parent34479d8b63c9ef04ec14d99647f0c46b676b6ca6 (diff)
Debug GPU functionality from soc-viewport_fx by Jason Wilkins
patch number D706 with changes: - WITH_GPU_DEBUG just creates a debug context (and enables the debug messaging system functions) but leaves the checks we had intact. Old patch added the debug functionality only if we had the flag on to save some performance. Rationale here is that we might not want to recompile blender just to get the extra information, and having users start blender with a -d flag to get the extra information is also useful for bug reports. Those checks already existed and most expensive ones are hidden behind a debug mode check so performance should not be that bad. - Did some cleanup of existing functionality: When things go wrong blender side, just print the error, don't check for GL errors first. - Did not port changes needed for GLES to regular glew.h - Got rid of duplicate or very similar new functionality. Generally, code is more moving things around/cleanup and should work exactly as before apart from the debug context, so it's safe to add even now. It also provides a nice substitute function for glu error descriptions
Diffstat (limited to 'source/blender/gpu/GPU_debug.h')
-rw-r--r--source/blender/gpu/GPU_debug.h78
1 files changed, 78 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_debug.h b/source/blender/gpu/GPU_debug.h
new file mode 100644
index 00000000000..02c5df013af
--- /dev/null
+++ b/source/blender/gpu/GPU_debug.h
@@ -0,0 +1,78 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Jason Wilkins.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file source/blender/gpu/GPU_debug.h
+ * \ingroup gpu
+ */
+
+#ifndef __GPU_DEBUG_H__
+#define __GPU_DEBUG_H__
+
+#include "GPU_glew.h"
+
+#include "BLI_utildefines.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* prints something if debug mode is active only */
+void GPU_print_error_debug(const char *str);
+
+/* replacement for gluErrorString */
+const char *gpuErrorString(GLenum err);
+
+/* prints current OpenGL state */
+void GPU_state_print(void);
+
+void gpu_assert_no_gl_errors(const char *file, int line, const char *str);
+
+# define GPU_ASSERT_NO_GL_ERRORS(str) gpu_assert_no_gl_errors(__FILE__, __LINE__, (str))
+
+# define GPU_CHECK_ERRORS_AROUND(glProcCall) \
+ ( \
+ GPU_ASSERT_NO_GL_ERRORS("Pre: " #glProcCall), \
+ (glProcCall), \
+ GPU_ASSERT_NO_GL_ERRORS("Post: " #glProcCall) \
+ )
+
+
+#ifdef WITH_GPU_DEBUG
+/* inserts a debug marker message for the debug context messaging system */
+void gpu_string_marker (size_t size, const char *str);
+
+# define GPU_STRING_MARKER(size, str) gpu_string_marker((size), (str))
+#else /* WITH_GPU_DEBUG */
+# define GPU_STRING_MARKER(len, str) ((void)(size),(void)(str))
+#endif /* WITH_GPU_DEBUG */
+
+#ifdef __cplusplus
+}
+#endif
+
+
+#endif /* __GPU_DEBUG_H__ */ \ No newline at end of file