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authorClément Foucault <foucault.clem@gmail.com>2022-02-06 01:07:53 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-02-06 01:08:49 +0300
commit3a90f93507a344d2b6eb3ae631371348ff977047 (patch)
tree7bf5834c97c153ce0f9109547c72ce84f9c65987 /source/blender/gpu/GPU_debug.h
parentf2087dfc695334ff73d956aaf87d987b77b2e765 (diff)
GPU: Debug: Avoid double printing of compilation issues
To avoid that, we simply filter using a debug group.
Diffstat (limited to 'source/blender/gpu/GPU_debug.h')
-rw-r--r--source/blender/gpu/GPU_debug.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_debug.h b/source/blender/gpu/GPU_debug.h
index 9796ac63272..18a35f9c71a 100644
--- a/source/blender/gpu/GPU_debug.h
+++ b/source/blender/gpu/GPU_debug.h
@@ -31,6 +31,8 @@
extern "C" {
#endif
+#define GPU_DEBUG_SHADER_COMPILATION_GROUP "Shader Compilation"
+
void GPU_debug_group_begin(const char *name);
void GPU_debug_group_end(void);
/**