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authorMike Erwin <significant.bit@gmail.com>2016-08-09 08:29:58 +0300
committerMike Erwin <significant.bit@gmail.com>2016-08-15 11:06:14 +0300
commit55eb8ce87361e968b153a3e728e6842e3069d093 (patch)
tree1e1010388400c5c4b7075c52fa5c28a074d3c0d4 /source/blender/gpu/GPU_debug.h
parent9b0f6fa7f77972c2e1838979b2b5bfd0580423d7 (diff)
OpenGL: enhance debug output
When running blender --debug-gpu Display which debug facilities are available. One of these, in order of preference: - OpenGL 4.3 - KHR_debug - ARB_debug_output - AMD_debug_output All messages are logged now, not just errors. Will probably turn some of these off later. GL_DEBUG_OUTPUT_SYNCHRONOUS lets us break on errors and backtrace to the exact trouble spot. Callers of GPU_string_marker no longer pass in a message length, just the message itself (null terminated). Apple provides no GL debug logging features.
Diffstat (limited to 'source/blender/gpu/GPU_debug.h')
-rw-r--r--source/blender/gpu/GPU_debug.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/GPU_debug.h b/source/blender/gpu/GPU_debug.h
index 2c1728bfff1..ec0db43c38c 100644
--- a/source/blender/gpu/GPU_debug.h
+++ b/source/blender/gpu/GPU_debug.h
@@ -62,7 +62,7 @@ void GPU_assert_no_gl_errors(const char *file, int line, const char *str);
/* inserts a debug marker message for the debug context messaging system */
-void GPU_string_marker(size_t size, const char *str);
+void GPU_string_marker(const char *str);
#ifdef __cplusplus
}