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author | Mike Erwin <significant.bit@gmail.com> | 2017-02-28 11:19:53 +0300 |
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committer | Mike Erwin <significant.bit@gmail.com> | 2017-02-28 11:19:53 +0300 |
commit | 08e654935c6b223ae99f93aad022c887c47f6d73 (patch) | |
tree | 6c8701bc6d3231a46cd5a015207696c3ca76e54b /source/blender/gpu/GPU_debug.h | |
parent | 6a3dd21eddcfc6e4352e0246d889f0eee6dfb44a (diff) |
OpenGL: remove GPU_state_print function
I was removing deprecated/obsolete state from this function. About halfway through I started questioning the need for the whole thing.
GPU_state_print is not called anywhere, but is (was) available as a development aid.
External GL debugging tools are really good these days! We should use those to examine state & not roll our own.
Diffstat (limited to 'source/blender/gpu/GPU_debug.h')
-rw-r--r-- | source/blender/gpu/GPU_debug.h | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/source/blender/gpu/GPU_debug.h b/source/blender/gpu/GPU_debug.h index 921deaaa6d6..c7a99d33654 100644 --- a/source/blender/gpu/GPU_debug.h +++ b/source/blender/gpu/GPU_debug.h @@ -41,9 +41,6 @@ extern "C" { /* prints something if debug mode is active only */ void GPU_print_error_debug(const char *str); -/* prints current OpenGL state */ -void GPU_state_print(void); - /* inserts a debug marker message for the debug context messaging system */ void GPU_string_marker(const char *str); |