Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2014-04-01 04:34:00 +0400
committerCampbell Barton <ideasman42@gmail.com>2014-04-01 08:22:28 +0400
commit617557b08ea94e2b65a1697ddf0b79651204d92b (patch)
tree50b24bab075b42fa20456140c9a9681cfb01325b /source/blender/gpu/GPU_draw.h
parent2c00ecc738c04dc5dc22d4a6b81a1e937526ba6d (diff)
Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT define
Diffstat (limited to 'source/blender/gpu/GPU_draw.h')
-rw-r--r--source/blender/gpu/GPU_draw.h7
1 files changed, 4 insertions, 3 deletions
diff --git a/source/blender/gpu/GPU_draw.h b/source/blender/gpu/GPU_draw.h
index 475e833b202..7e2f4655cb1 100644
--- a/source/blender/gpu/GPU_draw.h
+++ b/source/blender/gpu/GPU_draw.h
@@ -125,10 +125,11 @@ void GPU_set_gpu_mipmapping(int gpu_mipmap);
void GPU_paint_update_image(struct Image *ima, int x, int y, int w, int h);
void GPU_update_images_framechange(void);
int GPU_update_image_time(struct Image *ima, double time);
-int GPU_verify_image(struct Image *ima, struct ImageUser *iuser, int tftile, int compare, int mipmap, bool is_data);
-void GPU_create_gl_tex(unsigned int *bind, unsigned int *pix, float *frect, int rectw, int recth, int mipmap, int use_hight_bit_depth, struct Image *ima);
+int GPU_verify_image(struct Image *ima, struct ImageUser *iuser, int tftile, bool compare, bool mipmap, bool is_data);
+void GPU_create_gl_tex(unsigned int *bind, unsigned int *pix, float *frect, int rectw, int recth,
+ bool mipmap, bool use_hight_bit_depth, struct Image *ima);
void GPU_create_gl_tex_compressed(unsigned int *bind, unsigned int *pix, int x, int y, int mipmap, struct Image *ima, struct ImBuf *ibuf);
-int GPU_upload_dxt_texture(struct ImBuf *ibuf);
+bool GPU_upload_dxt_texture(struct ImBuf *ibuf);
void GPU_free_image(struct Image *ima);
void GPU_free_images(void);
void GPU_free_images_anim(void);