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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-01-04 22:25:24 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-01-04 22:25:24 +0300
commit6ec52fc1b573e2904d7d08728f120589b649a08b (patch)
treec0e489edf0ccae9e0d81e4262e532b80cd40d4bd /source/blender/gpu/GPU_draw.h
parentdf6caaed1ebe6076893853a2573a747a28028f22 (diff)
RNA
* DNA_cloth_types.h, patch by Roelf de Kock. The gravity[3] member is not being parsed correct by makesdna.c and will give issues even when trying to fix it. Worked around it for now in RNA by wrapping it manually, but this should really be fixed in the DNA genetics code, added a comment about it in DNA_cloth_types.h. * Handle vertex groups and uv layers more consistent now. They are all exposed as strings now. Reason is that indices don't really say much, and a direct pointer is not always possible because for example a uv layer in a material can be used for multiple objects and so there is no single pointer. In python it is not too hard to use either since the strings works as a key for lookups. For the user interface we can later think of some method to generate popup menus in a way that works for vertex groups, uv layers, bones etc. * This also fixes the XXX's in rna_modifier.c, I think that can be marked done.
Diffstat (limited to 'source/blender/gpu/GPU_draw.h')
-rw-r--r--source/blender/gpu/GPU_draw.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/GPU_draw.h b/source/blender/gpu/GPU_draw.h
index 69f44cb2566..5ee620d7a19 100644
--- a/source/blender/gpu/GPU_draw.h
+++ b/source/blender/gpu/GPU_draw.h
@@ -41,7 +41,7 @@ struct Image;
struct MTFace;
struct Object;
struct Scene;
-struct View3d;
+struct View3D;
/* OpenGL drawing functions related to shading. These are also
* shared with the game engine, where there were previously