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authorTon Roosendaal <ton@blender.org>2009-01-19 19:54:41 +0300
committerTon Roosendaal <ton@blender.org>2009-01-19 19:54:41 +0300
commitbc63213844e723b0c552da446fb7fa9f9e7ea5f6 (patch)
tree433519ee3526536032e62226a058f6ec4fd17a1a /source/blender/gpu/GPU_draw.h
parent9b049d89a1bc36534875c67e097415e034d0624d (diff)
2.5
View3D has been split now in a local part (RegionView3D) and a per-area part (old View3D). Currently local is: - view transform - camera zoom/offset - gpencil (todo) - custom clipping planes Rest is in Area still, like active camera, draw type, layers, localview, custom centers, around-settings, transform widget, gridlines, and so on (mostly stuff as available in header). To see it work; also added new feature for region split, press SHIFT+ALT+CTRL+S for four-split. The idea is to make a preset 4-split, configured to stick to top/right/front views for three views. Another cool idea to explore is to then box-clip all drawing based on these 3 views. Note about the code: - currently view3d still stores some depricated settings, to convert from older files. Not all settings are copied over though, like custom clip planes or the 'lock view to object'. - since some view3d ops are now on area level, the operators for it should keep track of that. Bugfix in transform: quat initialize in operator-invoke missed one zero. Als brought back GE to compile for missing Ipos and channels.
Diffstat (limited to 'source/blender/gpu/GPU_draw.h')
-rw-r--r--source/blender/gpu/GPU_draw.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/gpu/GPU_draw.h b/source/blender/gpu/GPU_draw.h
index 5ee620d7a19..307c116d596 100644
--- a/source/blender/gpu/GPU_draw.h
+++ b/source/blender/gpu/GPU_draw.h
@@ -62,8 +62,8 @@ void GPU_state_init(void);
* GPU_enable_material returns 0 if drawing should be skipped
* - after drawing, the material must be disabled again */
-void GPU_set_object_materials(struct View3D *v3d, struct Scene *scene,
- struct Object *ob, int glsl, int *do_alpha_pass);
+void GPU_set_object_materials(struct View3D *v3d, struct RegionView3D *rv3d,
+ struct Scene *scene, struct Object *ob, int glsl, int *do_alpha_pass);
int GPU_enable_material(int nr, void *attribs);
void GPU_disable_material(void);