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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-01-23 23:36:47 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-01-23 23:36:47 +0300
commitc86579b11e6fe140f07029469e3644d7dbe0640e (patch)
treed27544e7f183f016be96c0c7d391ec9823b8c391 /source/blender/gpu/GPU_draw.h
parent4531e8e6a731af71936d09bb79a15297685ff0dc (diff)
2.5: multiple small fixes
- wm draw method is now initialized correct when reading older files, but the SDNA bug causing the problem is still unsolved. is due to // char pad[8]; not being recognized as commented. - triple buffer proxy texture test follows spec better now, was disabling triple buffer unnecessarily on some drivers. - some cmake compile fixes related to sequencer pthread usage and removed bad level calls lib for player. - show outliner header buttons in oops mode as well until that can be switched in the UI. - fix region data free issue for tooltips - warning fixes
Diffstat (limited to 'source/blender/gpu/GPU_draw.h')
-rw-r--r--source/blender/gpu/GPU_draw.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_draw.h b/source/blender/gpu/GPU_draw.h
index 307c116d596..e326be9d776 100644
--- a/source/blender/gpu/GPU_draw.h
+++ b/source/blender/gpu/GPU_draw.h
@@ -42,6 +42,7 @@ struct MTFace;
struct Object;
struct Scene;
struct View3D;
+struct RegionView3D;
/* OpenGL drawing functions related to shading. These are also
* shared with the game engine, where there were previously