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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-11-28 02:51:28 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-11-28 02:51:28 +0400
commit134bbf37913360c3c87649e871145a0984eaf166 (patch)
tree149b318f02b77e982c0635c75e7f142a9bbd622d /source/blender/gpu/GPU_draw.h
parentf4c93ae9355be8f5e1b2dbdc5fda0f3bce71d67d (diff)
GPU: remove GPU Mipmap Generation option and just always enable it, it's an old
OpenGL 1.4 feature that is stable, there's no reason not to use it. Also fixed GPU mipmap generation not working in the game player.
Diffstat (limited to 'source/blender/gpu/GPU_draw.h')
-rw-r--r--source/blender/gpu/GPU_draw.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/GPU_draw.h b/source/blender/gpu/GPU_draw.h
index b26c25558c3..5f6eb45ad70 100644
--- a/source/blender/gpu/GPU_draw.h
+++ b/source/blender/gpu/GPU_draw.h
@@ -116,7 +116,7 @@ void GPU_set_anisotropic(float value);
float GPU_get_anisotropic(void);
/* enable gpu mipmapping */
-void GPU_set_gpu_mipmapping(int gpu_mipmap);
+void GPU_set_gpu_mipmapping(void);
/* Image updates and free
* - these deal with images bound as opengl textures */