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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2008-12-19 22:11:02 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2008-12-19 22:11:02 +0300
commit3bda5490f7f50a795cd8b2c3d841c9375723aee9 (patch)
treecdcd6b5a08cc8566a0d3c8e8e1518fe990d5826f /source/blender/gpu/GPU_draw.h
parent12ad72ba8f4ab598c558428567707413e208eac7 (diff)
2.5: globals cleanup
* G.version removed, use BLENDER_VERSION * G.order removed, ENDIAN_ORDER * G.vd, G.sipo, G.buts, G.sima, .. removed. * G.qual removed * G.simulf removed (was unused in 2.4x) * error() and some other unused stubs removed
Diffstat (limited to 'source/blender/gpu/GPU_draw.h')
-rw-r--r--source/blender/gpu/GPU_draw.h9
1 files changed, 5 insertions, 4 deletions
diff --git a/source/blender/gpu/GPU_draw.h b/source/blender/gpu/GPU_draw.h
index 2399e7b6a8c..69f44cb2566 100644
--- a/source/blender/gpu/GPU_draw.h
+++ b/source/blender/gpu/GPU_draw.h
@@ -37,10 +37,11 @@
extern "C" {
#endif
-struct MTFace;
struct Image;
-struct Scene;
+struct MTFace;
struct Object;
+struct Scene;
+struct View3d;
/* OpenGL drawing functions related to shading. These are also
* shared with the game engine, where there were previously
@@ -61,8 +62,8 @@ void GPU_state_init(void);
* GPU_enable_material returns 0 if drawing should be skipped
* - after drawing, the material must be disabled again */
-void GPU_set_object_materials(struct Scene *scene, struct Object *ob,
- int glsl, int *do_alpha_pass);
+void GPU_set_object_materials(struct View3D *v3d, struct Scene *scene,
+ struct Object *ob, int glsl, int *do_alpha_pass);
int GPU_enable_material(int nr, void *attribs);
void GPU_disable_material(void);