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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2015-11-27 23:32:14 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2015-12-06 21:35:15 +0300
commit147f7a1e860587a928f465b0b4d0ecf816c997be (patch)
treef391edb612d8a53a5b31ecfb3fd2a91c3d9683b2 /source/blender/gpu/GPU_draw.h
parent42bff8bb1ef759caaf0c6c419349cbf4cc866e9a (diff)
OpenGL: isolate fixed function lighting in simple shader code.
Differential Revision: https://developer.blender.org/D1645
Diffstat (limited to 'source/blender/gpu/GPU_draw.h')
-rw-r--r--source/blender/gpu/GPU_draw.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_draw.h b/source/blender/gpu/GPU_draw.h
index ce30f7460a1..cb288e9f448 100644
--- a/source/blender/gpu/GPU_draw.h
+++ b/source/blender/gpu/GPU_draw.h
@@ -73,6 +73,7 @@ bool GPU_object_materials_check(void);
int GPU_object_material_bind(int nr, void *attribs);
void GPU_object_material_unbind(void);
+int GPU_object_material_visible(int nr, void *attribs);
void GPU_begin_dupli_object(struct DupliObject *dob);
void GPU_end_dupli_object(void);