Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2016-06-08 22:44:25 +0300
committerCampbell Barton <ideasman42@gmail.com>2016-06-08 22:44:25 +0300
commit88ac2d390b98d749f7c330b849b60ba229558ecd (patch)
tree893fc5b5d7ab54c3ea7e4822b6a9768e19149630 /source/blender/gpu/GPU_draw.h
parent50653430745fa0b27d03082bce3b2888be2a5b6a (diff)
Cleanup: GPU arg wrapping
Diffstat (limited to 'source/blender/gpu/GPU_draw.h')
-rw-r--r--source/blender/gpu/GPU_draw.h19
1 files changed, 11 insertions, 8 deletions
diff --git a/source/blender/gpu/GPU_draw.h b/source/blender/gpu/GPU_draw.h
index 75d6362f13e..bc732387c85 100644
--- a/source/blender/gpu/GPU_draw.h
+++ b/source/blender/gpu/GPU_draw.h
@@ -97,8 +97,9 @@ void GPU_clear_tpage(bool force);
* - this affects fixed functions materials and texface, not glsl */
int GPU_default_lights(void);
-int GPU_scene_object_lights(struct Scene *scene, struct Object *ob,
- int lay, float viewmat[4][4], int ortho);
+int GPU_scene_object_lights(
+ struct Scene *scene, struct Object *ob,
+ int lay, float viewmat[4][4], int ortho);
/* Text render
* - based on moving uv coordinates */
@@ -132,13 +133,15 @@ void GPU_set_gpu_mipmapping(int gpu_mipmap);
void GPU_paint_update_image(struct Image *ima, struct ImageUser *iuser, int x, int y, int w, int h);
void GPU_update_images_framechange(void);
int GPU_update_image_time(struct Image *ima, double time);
-int GPU_verify_image(struct Image *ima,
- struct ImageUser *iuser, int textarget, int tftile, bool compare, bool mipmap, bool is_data);
-void GPU_create_gl_tex(unsigned int *bind, unsigned int *rect, float *frect, int rectw, int recth,
- int textarget, bool mipmap, bool use_hight_bit_depth, struct Image *ima);
+int GPU_verify_image(
+ struct Image *ima, struct ImageUser *iuser,
+ int textarget, int tftile, bool compare, bool mipmap, bool is_data);
+void GPU_create_gl_tex(
+ unsigned int *bind, unsigned int *rect, float *frect, int rectw, int recth,
+ int textarget, bool mipmap, bool use_hight_bit_depth, struct Image *ima);
void GPU_create_gl_tex_compressed(
- unsigned int *bind, unsigned int *pix, int x, int y, int mipmap,
- int textarget, struct Image *ima, struct ImBuf *ibuf);
+ unsigned int *bind, unsigned int *pix, int x, int y, int mipmap,
+ int textarget, struct Image *ima, struct ImBuf *ibuf);
bool GPU_upload_dxt_texture(struct ImBuf *ibuf);
void GPU_free_image(struct Image *ima);
void GPU_free_images(void);