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authorAntony Riakiotakis <kalast@gmail.com>2015-02-23 18:33:18 +0300
committerAntony Riakiotakis <kalast@gmail.com>2015-02-23 18:33:18 +0300
commit9626f4fdf5406a4016a9a56f36dfe329d74a9b0c (patch)
tree0b7965b1c083e37d55fa4ab16749e05bf8e728ae /source/blender/gpu/GPU_draw.h
parent1940cf5a0b24d5d4e4b21b495fd84433d68483da (diff)
GPU module: get rid of gluscaleimage - game engine also uses that but
commit to remove from there will be done separately due to issues with linking.
Diffstat (limited to 'source/blender/gpu/GPU_draw.h')
-rw-r--r--source/blender/gpu/GPU_draw.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/GPU_draw.h b/source/blender/gpu/GPU_draw.h
index 4329127407f..57aa7f202b0 100644
--- a/source/blender/gpu/GPU_draw.h
+++ b/source/blender/gpu/GPU_draw.h
@@ -123,7 +123,7 @@ void GPU_paint_update_image(struct Image *ima, int x, int y, int w, int h);
void GPU_update_images_framechange(void);
int GPU_update_image_time(struct Image *ima, double time);
int GPU_verify_image(struct Image *ima, struct ImageUser *iuser, int tftile, bool compare, bool mipmap, bool is_data);
-void GPU_create_gl_tex(unsigned int *bind, unsigned int *pix, float *frect, int rectw, int recth,
+void GPU_create_gl_tex(unsigned int *bind, unsigned int *rect, float *frect, int rectw, int recth,
bool mipmap, bool use_hight_bit_depth, struct Image *ima);
void GPU_create_gl_tex_compressed(unsigned int *bind, unsigned int *pix, int x, int y, int mipmap, struct Image *ima, struct ImBuf *ibuf);
bool GPU_upload_dxt_texture(struct ImBuf *ibuf);