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authorBastien Montagne <montagne29@wanadoo.fr>2013-03-20 22:42:09 +0400
committerBastien Montagne <montagne29@wanadoo.fr>2013-03-20 22:42:09 +0400
commit885441e75804a92d4c2270fd006f3e71fc460d7b (patch)
tree7d3e89d07af080a2146eb747ff9da6ecd9d0e7f9 /source/blender/gpu/GPU_draw.h
parente9b0b402cc85533c8b247b174f17f41b1892ef04 (diff)
I18n users request: add the ability to use a translated name for newly added/created objects or other datablocks.
This simply adds a third "translation type" (in addition to iface and tip), "new data", with relevant user settings flag and helper funcs/macros (and py api). Currently implemented name translation when adding new objects, as well as modifiers and constraints, will add the others (cd layers, scenes, perhaps nodes [though I think they do not need this], etc.) later.
Diffstat (limited to 'source/blender/gpu/GPU_draw.h')
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