Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorMitchell Stokes <mogurijin@gmail.com>2011-06-15 22:59:22 +0400
committerMitchell Stokes <mogurijin@gmail.com>2011-06-15 22:59:22 +0400
commita3e296fc4060ab9aac46a8ec2f18696d6776d653 (patch)
tree30e88b71fe489525c3c6072cd32d0cf0003389af /source/blender/gpu/GPU_draw.h
parent08c155845db4ba8157519f60707fcb156f27fd2b (diff)
Committing patch #25676 Anisotropic filtering in viewport and BGE by me.
This patch adds anisotropic filtering of textures in the viewport and the BGE. The quality of the filtering is adjustable in the user preferences under System. For more information on anisotropic filtering: http://en.wikipedia.org/wiki/Anisotropic_filtering One current limitation of this setup (having the option a user preference) is it makes runtimes more troublesome. Runtimes don't have user preferences set, so for now the blender player defaults to 2x AF. Options will be added later to change this value (probably a command line option).
Diffstat (limited to 'source/blender/gpu/GPU_draw.h')
-rw-r--r--source/blender/gpu/GPU_draw.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_draw.h b/source/blender/gpu/GPU_draw.h
index 18a6f1ba73d..d75b8db2c4e 100644
--- a/source/blender/gpu/GPU_draw.h
+++ b/source/blender/gpu/GPU_draw.h
@@ -112,6 +112,11 @@ void GPU_set_mipmap(int mipmap);
void GPU_set_linear_mipmap(int linear);
void GPU_paint_set_mipmap(int mipmap);
+/* Anisotropic filtering settings
+ * - these will free textures on changes */
+void GPU_set_anisotropic(float value);
+float GPU_get_anisotropic(void);
+
/* Image updates and free
* - these deal with images bound as opengl textures */