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authorDalai Felinto <dfelinto@gmail.com>2018-04-16 15:07:42 +0300
committerDalai Felinto <dfelinto@gmail.com>2018-04-17 18:51:28 +0300
commit159806140fd33e6ddab951c0f6f180cfbf927d38 (patch)
treeda076be3baa4d987fb5935e220a3d901c926e0e7 /source/blender/gpu/GPU_draw.h
parent28b996a9d2090efdd74115a653629ef9d7d871f7 (diff)
Removing Blender Game Engine from Blender 2.8
Folders removed entirely: * //extern/recastnavigation * //intern/decklink * //intern/moto * //source/blender/editors/space_logic * //source/blenderplayer * //source/gameengine This includes DNA data and any reference to the BGE code in Blender itself. We are bumping the subversion. Pending tasks: * Tile/clamp code in image editor draw code. * Viewport drawing code (so much of this will go away because of BI removal that we can wait until then to remove this.
Diffstat (limited to 'source/blender/gpu/GPU_draw.h')
-rw-r--r--source/blender/gpu/GPU_draw.h15
1 files changed, 2 insertions, 13 deletions
diff --git a/source/blender/gpu/GPU_draw.h b/source/blender/gpu/GPU_draw.h
index 9bbf46b2a1f..4598ac974c8 100644
--- a/source/blender/gpu/GPU_draw.h
+++ b/source/blender/gpu/GPU_draw.h
@@ -49,15 +49,12 @@ struct DupliObject;
#include "DNA_object_enums.h"
-/* OpenGL drawing functions related to shading. These are also
- * shared with the game engine, where there were previously
- * duplicates of some of these functions. */
+/* OpenGL drawing functions related to shading. */
/* Initialize
* - sets the default Blender opengl state, if in doubt, check
* the contents of this function
- * - this is called when starting Blender, for opengl rendering,
- * and for switching back from the game engine for example. */
+ * - this is called when starting Blender, for opengl rendering. */
void GPU_state_init(void);
@@ -103,14 +100,6 @@ int GPU_default_lights(void);
int GPU_scene_object_lights(
struct ViewLayer *view_layer, float viewmat[4][4], int ortho);
-/* Text render
- * - based on moving uv coordinates */
-
-void GPU_render_text(
- int mode, const char *textstr, int textlen, unsigned int *col,
- const float *v_quad[4], const float *uv_quad[4],
- int glattrib);
-
/* Mipmap settings
* - these will free textures on changes */