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authorDalai Felinto <dfelinto@gmail.com>2017-11-22 15:52:39 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-11-23 12:48:23 +0300
commit3abe8b3292cf7a50a9200b95401993384df24d9a (patch)
tree6c7a853710f1a4264dd1bb4d7b9bf14f44b75f33 /source/blender/gpu/GPU_draw.h
parentfb7d23bdb2a5c0ed00067045e4acdf6593258b52 (diff)
Rename any instance of scene layer or render layer in code with view layer
The RenderResult struct still has a listbase of RenderLayer, but that's ok since this is strictly for rendering. * Subversion bump (to 2.80.2) * DNA low level doversion (renames) - only for .blend created since 2.80 started Note: We can't use DNA_struct_elem_find or get file version in init_structDNA, so we are manually iterating over the array of the SDNA elements instead. Note 2: This doversion change with renames can be reverted in a few months. But so far it's required for 2.8 files created between October 2016 and now. Reviewers: campbellbarton, sergey Differential Revision: https://developer.blender.org/D2927
Diffstat (limited to 'source/blender/gpu/GPU_draw.h')
-rw-r--r--source/blender/gpu/GPU_draw.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/gpu/GPU_draw.h b/source/blender/gpu/GPU_draw.h
index 53826876738..8d29632fc71 100644
--- a/source/blender/gpu/GPU_draw.h
+++ b/source/blender/gpu/GPU_draw.h
@@ -41,7 +41,7 @@ struct Image;
struct ImageUser;
struct Object;
struct Scene;
-struct SceneLayer;
+struct ViewLayer;
struct View3D;
struct RegionView3D;
struct SmokeModifierData;
@@ -74,7 +74,7 @@ void GPU_disable_program_point_size(void);
* - after drawing, the material must be disabled again */
void GPU_begin_object_materials(struct View3D *v3d, struct RegionView3D *rv3d,
- struct Scene *scene, struct SceneLayer *scene_layer,
+ struct Scene *scene, struct ViewLayer *view_layer,
struct Object *ob, bool glsl, bool *do_alpha_after);
void GPU_end_object_materials(void);
bool GPU_object_materials_check(void);
@@ -98,7 +98,7 @@ int GPU_get_material_alpha_blend(void);
int GPU_default_lights(void);
int GPU_scene_object_lights(
- struct SceneLayer *scene_layer, float viewmat[4][4], int ortho);
+ struct ViewLayer *view_layer, float viewmat[4][4], int ortho);
/* Text render
* - based on moving uv coordinates */