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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-12-05 15:46:13 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-12-05 15:46:13 +0400 |
commit | 5bb576e8e4cc3582ae4f5e9c1d50b073ac5f10e2 (patch) | |
tree | 303a981ad7f76e446ed864adb58ea9e2ec8999b8 /source/blender/gpu/GPU_draw.h | |
parent | 690359eb8d91b34405f3188632d891fc29fe5164 (diff) |
Fix #33417: add back GPU Mipmap Generation option, apparently with this disabled
it takes up less memory on some cards, still unclear why.
Diffstat (limited to 'source/blender/gpu/GPU_draw.h')
-rw-r--r-- | source/blender/gpu/GPU_draw.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/GPU_draw.h b/source/blender/gpu/GPU_draw.h index 5f6eb45ad70..b26c25558c3 100644 --- a/source/blender/gpu/GPU_draw.h +++ b/source/blender/gpu/GPU_draw.h @@ -116,7 +116,7 @@ void GPU_set_anisotropic(float value); float GPU_get_anisotropic(void); /* enable gpu mipmapping */ -void GPU_set_gpu_mipmapping(void); +void GPU_set_gpu_mipmapping(int gpu_mipmap); /* Image updates and free * - these deal with images bound as opengl textures */ |