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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2010-01-04 19:28:59 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2010-01-04 19:28:59 +0300
commit4faf36e3add98d7b693eaeb369ee1c16225f65d8 (patch)
treeb8416b0e2b73e9ef39b251063cc506496fcda3f7 /source/blender/gpu/GPU_draw.h
parentd92a6f140d0b9ba90de290feb8fdb8ef47125f08 (diff)
Added OpenGL debugging function to print state information, was using this as
a patch here for a while but might as well commit it.
Diffstat (limited to 'source/blender/gpu/GPU_draw.h')
-rw-r--r--source/blender/gpu/GPU_draw.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_draw.h b/source/blender/gpu/GPU_draw.h
index fabe1420e83..36af91f140b 100644
--- a/source/blender/gpu/GPU_draw.h
+++ b/source/blender/gpu/GPU_draw.h
@@ -57,6 +57,10 @@ struct SmokeModifierData;
void GPU_state_init(void);
+/* Debugging */
+
+void GPU_state_print(void);
+
/* Material drawing
* - first the state is initialized by a particular object and
* it's materials