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authorNicholas Bishop <nicholasbishop@gmail.com>2009-08-20 09:13:07 +0400
committerNicholas Bishop <nicholasbishop@gmail.com>2009-08-20 09:13:07 +0400
commit7dfc1317acc63aea67d4ebd5db8d64c5bef4b8c8 (patch)
tree237369f278ba522425356ccf1b2082c911493582 /source/blender/gpu/GPU_draw.h
parent2878eed1c125d07bcfc893eb04d1307c6aa19e3a (diff)
2.5/Paint:
* Converted vertex paint to use the new stroke system. Now supports the same smooth stroke and stroke spacing as sculpt mode. * Refactored the paint cursor a bit, just sculpt for now but other modes soon. * A couple warning fixes
Diffstat (limited to 'source/blender/gpu/GPU_draw.h')
-rw-r--r--source/blender/gpu/GPU_draw.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_draw.h b/source/blender/gpu/GPU_draw.h
index 1c6b8399422..00d0e3131e5 100644
--- a/source/blender/gpu/GPU_draw.h
+++ b/source/blender/gpu/GPU_draw.h
@@ -43,6 +43,7 @@ struct Object;
struct Scene;
struct View3D;
struct RegionView3D;
+struct SmokeModifierData;
/* OpenGL drawing functions related to shading. These are also
* shared with the game engine, where there were previously