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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-02-06 22:21:24 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-02-06 22:21:24 +0300 |
commit | e40803a5b3ac860f895c2180fe90f0040f3583d5 (patch) | |
tree | 992d30305f2b27bd0f607c3dbb274a7fb4d1d388 /source/blender/gpu/GPU_draw.h | |
parent | 09099111e39a7363fa186c4200b60b3b2bd93f9e (diff) |
Fix for bug #18228: OpenGL specular did not get the correct view
vector in perspective mode. This is default OpenGL behavior, but
by now this optimization is really insignificant. Works in both
the 3d view and game engine.
Diffstat (limited to 'source/blender/gpu/GPU_draw.h')
-rw-r--r-- | source/blender/gpu/GPU_draw.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/GPU_draw.h b/source/blender/gpu/GPU_draw.h index 2399e7b6a8c..a5a2e2dd13e 100644 --- a/source/blender/gpu/GPU_draw.h +++ b/source/blender/gpu/GPU_draw.h @@ -82,7 +82,7 @@ int GPU_set_tpage(struct MTFace *tface); int GPU_default_lights(void); int GPU_scene_object_lights(struct Scene *scene, struct Object *ob, - int lay, float viewmat[][4]); + int lay, float viewmat[][4], int ortho); /* Text render * - based on moving uv coordinates */ |