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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-03-18 00:44:58 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-03-18 00:44:58 +0300
commitd52400bfbd2a7e4d09b5a71bc461a554d232af15 (patch)
tree08815f065fc90aac0ae62ae5f3a89d20e19399e6 /source/blender/gpu/GPU_draw.h
parent1ac0d54fea831c485e8e27e8bfa887e15beb58de (diff)
parent28f6d223d079b1e5cb67e3fc22fb7f818deb8dcb (diff)
2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r18677:19317
Notes: * Sequence transform strip uses G.scene global, this is commented out now, should be fixed. * Etch-a-ton code was most difficult to merge. The files already in 2.5 got merged, but no new files were added. Calls to these files are commented out with "XXX etch-a-ton". editarmature.c and transform_snap.c were complex to merge. Martin, please check? * Game engine compiles and links again here for scons/make/cmake (player still fails to link).
Diffstat (limited to 'source/blender/gpu/GPU_draw.h')
-rw-r--r--source/blender/gpu/GPU_draw.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/GPU_draw.h b/source/blender/gpu/GPU_draw.h
index e326be9d776..ce130951840 100644
--- a/source/blender/gpu/GPU_draw.h
+++ b/source/blender/gpu/GPU_draw.h
@@ -84,7 +84,7 @@ int GPU_set_tpage(struct MTFace *tface);
int GPU_default_lights(void);
int GPU_scene_object_lights(struct Scene *scene, struct Object *ob,
- int lay, float viewmat[][4]);
+ int lay, float viewmat[][4], int ortho);
/* Text render
* - based on moving uv coordinates */