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authorClément Foucault <foucault.clem@gmail.com>2020-07-27 14:37:14 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-07-27 14:37:22 +0300
commit0b04f0e4e63ff88e493bedb6bd9ea4fe5b3557ca (patch)
treebe7c2a550cdd64c8d4c27ce030df7d75b13320d0 /source/blender/gpu/GPU_draw.h
parentbfeb94ecccbf9222ef46294db88ca678e3c529fc (diff)
GPU: Fix crash and missing texture due to recent C++ port
Fix T79306 DRW: small issues with yesterday commits modifying TEXTARGET Fix T79303 Image texture node crashes EEVEE when connected to a shader output
Diffstat (limited to 'source/blender/gpu/GPU_draw.h')
-rw-r--r--source/blender/gpu/GPU_draw.h16
1 files changed, 1 insertions, 15 deletions
diff --git a/source/blender/gpu/GPU_draw.h b/source/blender/gpu/GPU_draw.h
index b364bd0ef95..01af654b52f 100644
--- a/source/blender/gpu/GPU_draw.h
+++ b/source/blender/gpu/GPU_draw.h
@@ -58,21 +58,7 @@ float GPU_get_anisotropic(void);
void GPU_paint_update_image(
struct Image *ima, struct ImageUser *iuser, int x, int y, int w, int h);
-void GPU_create_gl_tex(unsigned int *bind,
- unsigned int *rect,
- float *frect,
- int rectw,
- int recth,
- int textarget,
- bool mipmap,
- bool half_float,
- bool use_srgb,
- struct Image *ima);
-void GPU_create_gl_tex_compressed(unsigned int *bind,
- int textarget,
- struct Image *ima,
- struct ImBuf *ibuf);
-bool GPU_upload_dxt_texture(struct ImBuf *ibuf, bool use_srgb);
+bool GPU_upload_dxt_texture(struct ImBuf *ibuf, bool use_srgb, uint *bindcode);
void GPU_free_image(struct Image *ima);
void GPU_free_images(struct Main *bmain);
void GPU_free_images_anim(struct Main *bmain);