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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-06-11 23:30:59 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-06-12 00:24:04 +0300
commit1dc93f90a003e0b8fa723994101a93dd1a41e0fa (patch)
tree843069e944ab2f2e36c534fa0ce0a2d5d0cf8d22 /source/blender/gpu/GPU_draw.h
parent1d111cd046b051efe71c6863b1c4a65233c45ac9 (diff)
Cleanup: remove image->bindcode, always wrap in GPUTexture.
This simplifies code, and will hopefully make UDIM usage of GPUTexture a little easier.
Diffstat (limited to 'source/blender/gpu/GPU_draw.h')
-rw-r--r--source/blender/gpu/GPU_draw.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/source/blender/gpu/GPU_draw.h b/source/blender/gpu/GPU_draw.h
index e26d973142b..613a07dc869 100644
--- a/source/blender/gpu/GPU_draw.h
+++ b/source/blender/gpu/GPU_draw.h
@@ -86,9 +86,6 @@ void GPU_set_gpu_mipmapping(int gpu_mipmap);
* - these deal with images bound as opengl textures */
void GPU_paint_update_image(struct Image *ima, struct ImageUser *iuser, int x, int y, int w, int h);
-int GPU_verify_image(
- struct Image *ima, struct ImageUser *iuser,
- int textarget, bool compare, bool mipmap, bool is_data);
void GPU_create_gl_tex(
unsigned int *bind, unsigned int *rect, float *frect, int rectw, int recth,
int textarget, bool mipmap, bool use_hight_bit_depth, struct Image *ima);