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authorClément Foucault <foucault.clem@gmail.com>2018-07-16 16:01:44 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-07-16 21:08:09 +0300
commit7a693626d63a52acd12e80209b634711154a2f9d (patch)
tree96bc9529b14b369292d40425dc22e0a50800a1f4 /source/blender/gpu/GPU_draw.h
parent43593e846bbed183a54ee1dae1b76f3f8c4be9bf (diff)
Smoke: Port display to Workbench + object mode
This does not fix the smokesim. It only port the drawing method. The Object mode engine is in charge of rendering the velocity debugging. Things left to do: - Flame rendering. - Color Ramp coloring of volume data. - View facing slicing (for now it's only doing sampling starting from the volume bounds which gives a squarish look) - Add option to enable dithering (currently on by default.
Diffstat (limited to 'source/blender/gpu/GPU_draw.h')
-rw-r--r--source/blender/gpu/GPU_draw.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_draw.h b/source/blender/gpu/GPU_draw.h
index ebce83d2a5f..028756bc739 100644
--- a/source/blender/gpu/GPU_draw.h
+++ b/source/blender/gpu/GPU_draw.h
@@ -101,7 +101,9 @@ void GPU_free_images_old(struct Main *bmain);
/* smoke drawing functions */
void GPU_free_smoke(struct SmokeModifierData *smd);
+void GPU_free_smoke_velocity(struct SmokeModifierData *smd);
void GPU_create_smoke(struct SmokeModifierData *smd, int highres);
+void GPU_create_smoke_velocity(struct SmokeModifierData *smd);
/* Delayed free of OpenGL buffers by main thread */
void GPU_free_unused_buffers(struct Main *bmain);