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authorMike Erwin <significant.bit@gmail.com>2017-04-27 17:35:12 +0300
committerMike Erwin <significant.bit@gmail.com>2017-04-27 17:35:12 +0300
commita49708a69181b4c15fb2bd58f6721a39a7e9b0e6 (patch)
treeb0091bff90089c4c9a52d2147a323f42cf47ee7c /source/blender/gpu/GPU_draw.h
parent34c808287e17c835c2fca1853046bbcbf66a2e5b (diff)
OpenGL: stop using GL_NORMALIZE
With GLSL there is no need for GL_NORMALIZE. We explicitly normalize in the shader, or (better) send in unit vectors. Part of T51164
Diffstat (limited to 'source/blender/gpu/GPU_draw.h')
-rw-r--r--source/blender/gpu/GPU_draw.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/gpu/GPU_draw.h b/source/blender/gpu/GPU_draw.h
index b9bf39118db..7afb4c2b88b 100644
--- a/source/blender/gpu/GPU_draw.h
+++ b/source/blender/gpu/GPU_draw.h
@@ -198,7 +198,6 @@ typedef struct GPUStateValues
unsigned int is_line_smooth : 1;
unsigned int is_color_logic_op : 1;
unsigned int is_multisample : 1;
- unsigned int is_normalize : 1;
unsigned int is_polygon_offset_line : 1;
unsigned int is_polygon_offset_fill : 1;
unsigned int is_polygon_smooth : 1;