diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-08-30 21:42:04 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-08-30 21:42:04 +0400 |
commit | b25ca62f20d03b400454156e5b26b26e469844dc (patch) | |
tree | 479445ea33c3e35ccbf028de24c30b0ace5d79a0 /source/blender/gpu/GPU_draw.h | |
parent | f9bccc069c3ec2d6dc049f615b1f3ce8769a5b0b (diff) |
Fix #32404: GLSL normal maps using float images were incorrectly getting
color managed.
Diffstat (limited to 'source/blender/gpu/GPU_draw.h')
-rw-r--r-- | source/blender/gpu/GPU_draw.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/GPU_draw.h b/source/blender/gpu/GPU_draw.h index 7a71f33d3d0..467adbe10b8 100644 --- a/source/blender/gpu/GPU_draw.h +++ b/source/blender/gpu/GPU_draw.h @@ -122,7 +122,7 @@ void GPU_set_gpu_mipmapping(int gpu_mipmap); void GPU_paint_update_image(struct Image *ima, int x, int y, int w, int h, int mipmap); void GPU_update_images_framechange(void); int GPU_update_image_time(struct Image *ima, double time); -int GPU_verify_image(struct Image *ima, struct ImageUser *iuser, int tftile, int compare, int mipmap); +int GPU_verify_image(struct Image *ima, struct ImageUser *iuser, int tftile, int compare, int mipmap, int ncd); void GPU_create_gl_tex(unsigned int *bind, unsigned int *pix, float *frect, int rectw, int recth, int mipmap, int use_hight_bit_depth, struct Image *ima); void GPU_create_gl_tex_compressed(unsigned int *bind, unsigned int *pix, int x, int y, int mipmap, struct Image *ima, struct ImBuf *ibuf); int GPU_upload_dxt_texture(struct ImBuf *ibuf); |