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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2012-10-22 21:33:53 +0400 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2012-10-22 21:33:53 +0400 |
commit | 6e62491c5a101ee36ec48db97e4a4f4945f5eada (patch) | |
tree | 7f118f3c3acbee43cee33494bb6da332a8a68ee5 /source/blender/gpu/GPU_draw.h | |
parent | c6b4494727144154511cdacb0e9e832a4b6fefc1 (diff) |
Fix #32522: Object's diffuse color not showing in Sculpt Mode
Added option to display object's diffuse color multiplied by sculpting
mask. This option could be found in Options panel of toolshelf when in
sculpting mode.
Thanks to Nicholas and Brecht for reviewing the patch!
Diffstat (limited to 'source/blender/gpu/GPU_draw.h')
-rw-r--r-- | source/blender/gpu/GPU_draw.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_draw.h b/source/blender/gpu/GPU_draw.h index 285acb6bdde..7d829bd57bf 100644 --- a/source/blender/gpu/GPU_draw.h +++ b/source/blender/gpu/GPU_draw.h @@ -75,6 +75,8 @@ void GPU_end_object_materials(void); int GPU_enable_material(int nr, void *attribs); void GPU_disable_material(void); +void GPU_material_diffuse_get(int nr, float diff[4]); + void GPU_set_material_alpha_blend(int alphablend); int GPU_get_material_alpha_blend(void); |