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author | Mike Erwin <significant.bit@gmail.com> | 2017-04-27 17:35:12 +0300 |
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committer | Mike Erwin <significant.bit@gmail.com> | 2017-04-27 17:35:12 +0300 |
commit | a49708a69181b4c15fb2bd58f6721a39a7e9b0e6 (patch) | |
tree | b0091bff90089c4c9a52d2147a323f42cf47ee7c /source/blender/gpu/GPU_draw.h | |
parent | 34c808287e17c835c2fca1853046bbcbf66a2e5b (diff) |
OpenGL: stop using GL_NORMALIZE
With GLSL there is no need for GL_NORMALIZE. We explicitly normalize in the shader, or (better) send in unit vectors.
Part of T51164
Diffstat (limited to 'source/blender/gpu/GPU_draw.h')
-rw-r--r-- | source/blender/gpu/GPU_draw.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/gpu/GPU_draw.h b/source/blender/gpu/GPU_draw.h index b9bf39118db..7afb4c2b88b 100644 --- a/source/blender/gpu/GPU_draw.h +++ b/source/blender/gpu/GPU_draw.h @@ -198,7 +198,6 @@ typedef struct GPUStateValues unsigned int is_line_smooth : 1; unsigned int is_color_logic_op : 1; unsigned int is_multisample : 1; - unsigned int is_normalize : 1; unsigned int is_polygon_offset_line : 1; unsigned int is_polygon_offset_fill : 1; unsigned int is_polygon_smooth : 1; |