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author | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2013-03-24 16:13:13 +0400 |
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committer | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2013-03-24 16:13:13 +0400 |
commit | 385c72f5f26ae9c86bf40c127c44216ceea0e6c1 (patch) | |
tree | 6c0432578abee5437adc94e96b5a91c593b866b4 /source/blender/gpu/GPU_draw.h | |
parent | 5841d1c8145ba50addeb17fa0231705d949d8b3d (diff) | |
parent | b5ce1b1a23a3befbcc4cd3c67a5ec6a76d77aa5a (diff) |
Merged changes in the trunk up to revision 55546.
Conflicts resolved:
source/blenderplayer/bad_level_call_stubs/SConscript
Partly reverted changes to intern/cycles/blender/addon/ui.py in revision 52899
to make it easier to merge trunk changes.
Diffstat (limited to 'source/blender/gpu/GPU_draw.h')
-rw-r--r-- | source/blender/gpu/GPU_draw.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/gpu/GPU_draw.h b/source/blender/gpu/GPU_draw.h index 974865db1c0..959c5126305 100644 --- a/source/blender/gpu/GPU_draw.h +++ b/source/blender/gpu/GPU_draw.h @@ -69,7 +69,7 @@ void GPU_state_print(void); * - after drawing, the material must be disabled again */ void GPU_begin_object_materials(struct View3D *v3d, struct RegionView3D *rv3d, - struct Scene *scene, struct Object *ob, int glsl, int *do_alpha_after); + struct Scene *scene, struct Object *ob, bool glsl, bool *do_alpha_after); void GPU_end_object_materials(void); int GPU_enable_material(int nr, void *attribs); @@ -124,7 +124,7 @@ void GPU_set_gpu_mipmapping(int gpu_mipmap); void GPU_paint_update_image(struct Image *ima, int x, int y, int w, int h); void GPU_update_images_framechange(void); int GPU_update_image_time(struct Image *ima, double time); -int GPU_verify_image(struct Image *ima, struct ImageUser *iuser, int tftile, int compare, int mipmap, int isdata); +int GPU_verify_image(struct Image *ima, struct ImageUser *iuser, int tftile, int compare, int mipmap, bool is_data); void GPU_create_gl_tex(unsigned int *bind, unsigned int *pix, float *frect, int rectw, int recth, int mipmap, int use_hight_bit_depth, struct Image *ima); void GPU_create_gl_tex_compressed(unsigned int *bind, unsigned int *pix, int x, int y, int mipmap, struct Image *ima, struct ImBuf *ibuf); int GPU_upload_dxt_texture(struct ImBuf *ibuf); |